UE1:AutoMag (UT)

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UT Object >> Actor >> Inventory >> Weapon >> AutoMag
Package:
UnrealShare
This class in other games:

AutoMag.

Properties

Property group 'AutoMag'

hitdamage

Type: int


Default value: 17

Internal variables

AltAccuracy

Type: float


ClipCount

Type: int


Default values

Property Value
AIRating 0.2
AltFireSound Sound'UnrealShare.AutoMag.shot'
AltRefireRate 0.9
AmmoName Class'UnrealShare.Shellbox'
AutoSwitchPriority 2
bAltInstantHit True
bInstantHit True
bNoSmooth False
CockingSound Sound'UnrealShare.AutoMag.Cocking'
CollisionHeight 10.0
CollisionRadius 25.0
DeathMessage "%o got gatted by %k's %w."
FireOffset
Member Value
Y -10.0
Z -4.0
FireSound Sound'UnrealShare.AutoMag.shot'
InventoryGroup 2
ItemName "Automag"
Mass 15.0
Mesh LodMesh'UnrealShare.AutoMagPickup'
Misc1Sound Sound'UnrealShare.flak.Click'
Misc2Sound Sound'UnrealShare.AutoMag.Reload'
PickupAmmoCount 20
PickupMessage "You got the AutoMag"
PickupSound Sound'UnrealShare.Pickups.WeaponPickup'
PickupViewMesh LodMesh'UnrealShare.AutoMagPickup'
PlayerViewMesh LodMesh'UnrealShare.AutoMagL'
PlayerViewOffset
Member Value
X 4.8
Y -1.7
Z -2.7
RefireRate 0.7
SelectSound Sound'UnrealShare.AutoMag.Cocking'
ShakeMag 200.0
ShakeVert 4.0
ThirdPersonMesh LodMesh'UnrealShare.auto3rd'

Instance functions

AltFire

function AltFire (float Value)

Overrides: Weapon.AltFire


Finish

function Finish ()

Overrides: Weapon.Finish


PlayAltFiring

function PlayAltFiring ()

Overrides: Weapon.PlayAltFiring


PlayFiring

function PlayFiring ()

Overrides: Weapon.PlayFiring


PlayPostSelect

function PlayPostSelect ()

Overrides: Weapon.PlayPostSelect


ProcessTraceHit

function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: Weapon.ProcessTraceHit


setHand

function setHand (float Hand)

Overrides: Weapon.setHand


States

AltFiring

Inherits from: Weapon.AltFiring

Ignores: AltFiring.AltFire, AltFiring.Fire

Idle

Idle.AnimEnd

event AnimEnd ()

Overrides: Weapon.Idle.AnimEnd


Idle.Timer

event Timer ()

Overrides: Actor.Timer (global)


Idle.PutDown

function bool PutDown ()

Overrides: Weapon.Idle.PutDown


NewClip

Ignores: AltFire, Fire

NormalFire