UE3:ParticleModuleTypeDataMesh (UDK)
Object >> ParticleModule >> ParticleModuleTypeDataBase >> ParticleModuleTypeDataMesh |
- Package:
- Engine
- Direct subclass:
- ParticleModuleTypeDataMeshPhysX
- This class in other games:
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Properties
Property group 'Mesh'
bAllowMotionBlur
Type: bool
Allow this mesh emitter to render using motion blur. This adds a velocity rendering pass
bOverrideMaterial
Type: bool
If TRUE, use the emitter material when rendering rather than the one applied to the static mesh model.
Mesh
Type: StaticMesh
The static mesh to render at the particle positions
MeshAlignment
Type: EMeshScreenAlignment
The alignment to use on the meshes emitted. The RequiredModule->ScreenAlignment MUST be set to PSA_TypeSpecific to use. One of the following: PSMA_MeshFaceCameraWithRoll Face the camera allowing for rotation around the mesh-to-camera vector (amount provided by the standard particle sprite rotation). PSMA_MeshFaceCameraWithSpin Face the camera allowing for the mesh to rotate about the tangential axis. PSMA_MeshFaceCameraWithLockedAxis Face the camera while maintaining the up vector as the locked direction.
Internal variables
CastShadows
Type: bool
If TRUE, has the meshes cast shadows
DoCollisions
Type: bool
UNUSED (the collision module dictates doing collisions)
Enums
EMeshScreenAlignment
- PSMA_MeshFaceCameraWithRoll
- PSMA_MeshFaceCameraWithSpin
- PSMA_MeshFaceCameraWithLockedAxis