UE3:ParticleModuleTypeDataMesh (UDK)

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Revision as of 11:47, 6 November 2009 by Unknown user (talk)
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UDK Object >> ParticleModule >> ParticleModuleTypeDataBase >> ParticleModuleTypeDataMesh
Package:
Engine
Direct subclass:
ParticleModuleTypeDataMeshPhysX
This class in other games:


Properties

Property group 'Mesh'

bAllowMotionBlur

Type: bool

Allow this mesh emitter to render using motion blur. This adds a velocity rendering pass

bOverrideMaterial

Type: bool

If TRUE, use the emitter material when rendering rather than the one applied to the static mesh model.

Mesh

Type: StaticMesh

The static mesh to render at the particle positions

MeshAlignment

Type: EMeshScreenAlignment

The alignment to use on the meshes emitted. The RequiredModule->ScreenAlignment MUST be set to PSA_TypeSpecific to use. One of the following: PSMA_MeshFaceCameraWithRoll Face the camera allowing for rotation around the mesh-to-camera vector (amount provided by the standard particle sprite rotation). PSMA_MeshFaceCameraWithSpin Face the camera allowing for the mesh to rotate about the tangential axis. PSMA_MeshFaceCameraWithLockedAxis Face the camera while maintaining the up vector as the locked direction.

Internal variables

CastShadows

Type: bool

If TRUE, has the meshes cast shadows

DoCollisions

Type: bool

UNUSED (the collision module dictates doing collisions)

Enums

EMeshScreenAlignment

PSMA_MeshFaceCameraWithRoll
PSMA_MeshFaceCameraWithSpin
PSMA_MeshFaceCameraWithLockedAxis