UE2:Canvas (UE2Runtime)
Object >> Canvas |
- Package:
- Engine
- This class in other games:
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Canvas: A drawing canvas. This is a built-in Unreal class and it shouldn't be modified.
Notes. To determine size of a drawable object, set Style to STY_None, remember CurX, draw the thing, then inspect CurX and CurYL.
Properties
bCenter
Type: bool
Whether to center the text.
bNoSmooth
Type: bool
Don't bilinear filter.
ClipX
Type: float
ClipY
Type: float
Bottom right clipping region.
CurX
Type: float
CurY
Type: float
Current position for drawing.
CurYL
Type: float
Largest Y size since DrawText.
DrawColor
Type: Object.Color
Color for drawing.
Default value:
Member | Value |
---|---|
A | 255 |
B | 127 |
G | 127 |
R | 127 |
Font
Type: Font
Font for DrawText.
Default value: Font'Engine.DefaultFont'
MedFont
Type: Font
MedFontName
Type: string
Default value: "EM_Fonts_T.FontMono800x600"
OrgX
Type: float
OrgY
Type: float
Origin for drawing.
pCanvasUtil
Type: int
Modifiers: const
SizeX
Type: int
Modifiers: const
SizeY
Type: int
Modifiers: const
SmallFont
Type: Font
SmallFontName
Type: string
Default value: "EM_Fonts_T.FontMono"
SpaceX
Type: float
SpaceY
Type: float
Spacing for after Draw*.
Style
Type: byte
Drawing style STY_None means don't draw.
Default value: 1
TinyFont
Type: Font
TinyFontName
Type: string
Default value: "EM_Fonts_T.FontMono"
Viewport
Type: Viewport
Modifiers: const
Viewport that owns the canvas.
Z
Type: float
Z location. 1=no screenflash, 2=yes screenflash.
Default value: 1.0
Functions
Static functions
MakeColor
Native functions
DrawActor
DrawPortal
DrawText
DrawTextClipped
DrawTextJustified
DrawTile
DrawTileClipped
DrawTileJustified
DrawTileScaled
DrawTileStretched
StrLen
TextSize
WrapStringToArray
Events
Reset
Other instance functions
DrawBox
DrawBracket
DrawHorizontal
DrawIcon
DrawLine
DrawPattern
DrawRect
DrawVertical
SetClip
SetDrawColor
SetOrigin
SetPos