UE2:XWeatherEffect (UT2004)
- Package:
- Engine
- This class in other games:
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xWeatherEffect Copyright 2001 Digital Extremes - All Rights Reserved. Confidential.
Properties
Property group 'Force'
bForceAffected
Type: bool
Property group 'xWeatherEffect'
deviation
Type: float
Default value: 0.4
EyeSizeClamp
Type: Object.Range
Life
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 4.0 |
Min | 3.0 |
maxPclEyeDist
Type: float
Default value: 590.0
numCols
Type: float
Default value: 4.0
numParticles
Type: int
Default value: 1024
numRows
Type: float
Default value: 4.0
Position
Type: Object.RangeVector
Default value:
Member | Value | ||||||
---|---|---|---|---|---|---|---|
X |
| ||||||
Y |
| ||||||
Z |
|
Size
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 5.0 |
Min | 4.0 |
spawnVel
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | -1.0 |
Speed
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 200.0 |
Min | 100.0 |
WeatherType
Type: EWeatherType
Default value: WT_Snow
Internal variables
box
Type: Object.Box
Modifiers: transient
eyeDir
Type: Object.Vector
Modifiers: transient
eyeMoveVec
Type: Object.Vector
Modifiers: transient
eyePos
Type: Object.Vector
Modifiers: transient
eyeVel
Type: float
Modifiers: transient
noReference
Type: bool
Modifiers: transient
this effect isn't referenced by any volume
numActive
Type: int
Modifiers: transient
numFrames
Type: float
Modifiers: transient
pcl
Type: array<WeatherPcl>
Modifiers: transient
pclBlockers
Modifiers: transient
spawnOrigin
Type: Object.Vector
Modifiers: transient
spawnVecU
Type: Object.Vector
spawnVecV
Type: Object.Vector
texU
Type: float
Modifiers: transient
texV
Type: float
Modifiers: transient
Default values
Property | Value |
---|---|
bGameRelevant | True |
bHighDetail | True |
bNoDelete | True |
bUnlit | True |
DrawScale | 4.0 |
DrawType | DT_Particle |
RemoteRole | ROLE_SimulatedProxy |
Style | STY_Translucent |
Enums
EWeatherType
- WT_Rain
- WT_Snow
- WT_Dust