User:Eliot/UE Explorer
UE Explorer is not publicly available yet!
UE Explorer is a UnrealScript decompiler written in C# with a straight forward user-friendly UI(User Interface), letting you easily decompile each object separately, using a TreeView where object are organized by kind.
If you want to follow this project for future updates/release, visit: Eliot - UE Explorer, or if you want to discus, visit: Eliot - Forum
Video
Demo: Eliot - UE Explorer: Demo
UELib
UE Explorer uses the UELib(made by Eliot) which is a library made in C#. The library is used to analyze UnrealPackages such as .u and .utx files and collect any important information to be used for whatever reason the developer want. It provides functionality to deserialize almost any Object, decompile and minor modifications. It also can be extended by registering your own classes e.g. Textures.
Supported games(tested) table
Game | Engine Version | Package Version | Summary | Code | Completion |
---|---|---|---|---|---|
Unreal | 100-226 | 61 | Yes | Yes | 95% |
Unreal Tournament | 338-436 | 69 | Yes | Yes | 95% |
Thief - Deadly Shadows | 777 | 95 | Yes | No | ??? |
Unreal Tournament 2003 | 1077-2225 | 121 | Yes | Yes | 100% |
Unreal II | 829-2001 | 126 | Yes | Yes | 90% |
Unreal Tournament 2004 | 3120-3369 | 128 | Yes | Yes | 100% |
Red Orchestra | 3323-3369 | 128 | Yes | Yes | 100% |
Killing Floor | 3369 | 128 | Yes | Yes | 100% |
Swat 4 | ???? | 129 | Yes | No | ??? |
Unreal Tournament 3 | 3809 | 512 | Yes | Yes | 95% |
Mirrors Edge | 3716 | 536 | Yes | Yes | ??? |
CrimeCraft | 4701 | 576 | Yes | Yes | ??? |
Borderlands | 4871 | 584 | Yes | No | ??? |
Monday Night Combat | 5697 | 638 | Yes | No | ??? |
Unreal Development Kit | 6094-9029 | 664-849 | Yes | Yes | 95% |
Dungeon Defenders | 6262 | 678 | Yes | Yes | 95% |
Alice Madness Returns | 6760 | 690 | Yes | Yes | 95% |
The Ball | 6699 | 706 | Yes | Yes | 95% |
Sanctum | 7876 | 810 | Yes | Yes | 95% |
Super Monday Night Combat | 8364 | 820 | Yes | Yes | 95% |
InMomentum | 8980 | 848 | Yes | Yes | 95% |
Credits
Antonio Cordero Balcázar: Because I have had a big development boost thanks to UTPT and his documentation, without him I would probably still be reverse-engineering the simple stuff :P
intelliyole: For the OpenSource code of Unhood an unfinished basic Unreal Engine 3 UnrealScript decompiler. I read his source code for some minor UE3 changes I didn't have yet.