unrealwiki:Sandbox
From Unreal Wiki, The Unreal Engine Documentation Site
Do not edit the area above the separator line, please.
Legacy:Actor Actor UE3:Actor (UT3) Project:Sandbox
Bar
Testing UScript highlighter... <uscript> class X extends Y within Z
implements(I) nottransient;
`include(SomeFile.uci)
var(Group) interp struct Type {
var() bool bCorrect; var array<class<Actor> > ActorClasses;
} VarName;
reliable client function CheckType(optional class<Actor> ActorClass) {
local int i;
for (i = 0; i < VarName.ActorClasses.Length; ++i) { if (ActorClass == None || ClassIsChildOf(VarName.ActorClasses[i], ActorClass)) { VarName.ActorClasses[i].static.StaticSaveConfig(); continue; } VarName.ActorClasses.Remove(i--, 1); } VarName.bCorrect = True;
}
static function byte GetHash(int Value) {
switch (Value) { case -1: return 0; case 0xCAFE: return 1 default: return (Value >= 0 && Value < 10) ? class'Hasher'.default.Hash[Value] : (Value & 0xff); }
}
defaultproperties {
VarName.Empty VarName[0] = {( bCorrect = True, ActorClasses.Add(class'ReplicationInfo') )}
} </uscript>