Legacy:WaterVolume

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:19, 19 September 2003 by Wormbo (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
UT2003 :: Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume (Package: Gameplay)

WaterVolumes are special PhysicsVolumes with EntrySound and ExitSound. They also have their default properties set up with some distance fog, fluid friction and the location name "under water".

Properties

WaterVolumes don't have new editable properties, but they have three new UnrealScript variables for the fixed sounds and EntryActor.

string EntryActorName
The name of the class used to override EntryActor.
string EntrySoundName
The name of the sound used to override EntrySound.
string ExitSoundName
The name of the sound used to override ExitSound.

Methods

Inherited From Actor

PostBeginPlay ( )
Overrides the EntryActor, EntrySound and ExitSound with the classes specified in EntryActorName, EntrySoundName and ExitSoundName respectively if those strings aren't empty.