UE1:AutoMag (UT)
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- Package:
- UnrealShare
- This class in other games:
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AutoMag.
Properties
Property group 'AutoMag'
hitdamage
Type: int
Default value: 17
Internal variables
AltAccuracy
Type: float
ClipCount
Type: int
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | 0.2 | ||||||||
AltFireSound | Sound'UnrealShare.AutoMag.shot' | ||||||||
AltRefireRate | 0.9 | ||||||||
AmmoName | Class'UnrealShare.Shellbox' | ||||||||
AutoSwitchPriority | 2 | ||||||||
bAltInstantHit | True | ||||||||
bInstantHit | True | ||||||||
bNoSmooth | False | ||||||||
CockingSound | Sound'UnrealShare.AutoMag.Cocking' | ||||||||
CollisionHeight | 10.0 | ||||||||
CollisionRadius | 25.0 | ||||||||
DeathMessage | "%o got gatted by %k's %w." | ||||||||
FireOffset |
| ||||||||
FireSound | Sound'UnrealShare.AutoMag.shot' | ||||||||
InventoryGroup | 2 | ||||||||
ItemName | "Automag" | ||||||||
Mass | 15.0 | ||||||||
Mesh | LodMesh'UnrealShare.AutoMagPickup' | ||||||||
Misc1Sound | Sound'UnrealShare.flak.Click' | ||||||||
Misc2Sound | Sound'UnrealShare.AutoMag.Reload' | ||||||||
PickupAmmoCount | 20 | ||||||||
PickupMessage | "You got the AutoMag" | ||||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
PickupViewMesh | LodMesh'UnrealShare.AutoMagPickup' | ||||||||
PlayerViewMesh | LodMesh'UnrealShare.AutoMagL' | ||||||||
PlayerViewOffset |
| ||||||||
RefireRate | 0.7 | ||||||||
SelectSound | Sound'UnrealShare.AutoMag.Cocking' | ||||||||
ShakeMag | 200.0 | ||||||||
ShakeVert | 4.0 | ||||||||
ThirdPersonMesh | LodMesh'UnrealShare.auto3rd' |
Instance functions
AltFire
function AltFire (float Value)
Overrides: Weapon.AltFire
Finish
function Finish ()
Overrides: Weapon.Finish
PlayAltFiring
function PlayAltFiring ()
Overrides: Weapon.PlayAltFiring
PlayFiring
function PlayFiring ()
Overrides: Weapon.PlayFiring
PlayPostSelect
function PlayPostSelect ()
Overrides: Weapon.PlayPostSelect
ProcessTraceHit
function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)
Overrides: Weapon.ProcessTraceHit
setHand
function setHand (float Hand)
Overrides: Weapon.setHand
States
AltFiring
Inherits from: Weapon.AltFiring
Ignores: AltFiring.AltFire, AltFiring.Fire
Idle
Idle.AnimEnd
event AnimEnd ()
Overrides: Weapon.Idle.AnimEnd
Idle.Timer
event Timer ()
Overrides: Actor.Timer (global)
Idle.PutDown
function bool PutDown ()
Overrides: Weapon.Idle.PutDown