Legacy:Actor (UT)/Collision
From Unreal Wiki, The Unreal Engine Documentation Site
These properties determine the size and behaviour of an Actor's collision cylinder.
Note that the cylinder is always upright, no matter what the Actor's orientation.
Properties
Flags
- bBlockActors
- Blocks non-player Actors.
- bBlockPlayers
- Blocks player actors (PlayerPawns and Bot (UT)s).
- bCollideActors
- Collides with other Actors.
- bCollideWorld
- Collides with the world geometry.
- bCollideWhenPlacing
- Collides when being moved; can't be set into geometry.
- bProjTarget
- Set this true if you want your object to be a potential target for projectiles (subject to adjusted aim in single-player mode).
Collision Cylinder
The size of the collision cylinder is given by the two properties CollisionHeight and CollisionRadius.
Related topics
- See collision cylinder for details on collision and on Touch, Untouch and other related events.
- See OCD for the technical lowdown of object collision detection.
- See Actor Overview for more on working with Actors, adding actors to a map and setting properties.