Legacy:Actor (UT)/Collision

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These properties determine the size and behaviour of an Actor's collision cylinder.

Note that the cylinder is always upright, no matter what the Actor's orientation.

Properties

Flags

bBlockActors
Blocks non-player Actors.
bBlockPlayers
Blocks player actors (PlayerPawns and Bot (UT)s).
bCollideActors
Collides with other Actors.
bCollideWorld
Collides with the world geometry.
bCollideWhenPlacing
Collides when being moved; can't be set into geometry.
bProjTarget
Set this true if you want your object to be a potential target for projectiles (subject to adjusted aim in single-player mode).

Collision Cylinder

The size of the collision cylinder is given by the two properties CollisionHeight and CollisionRadius.

Related topics

  • See collision cylinder for details on collision and on Touch, Untouch and other related events.
  • See OCD for the technical lowdown of object collision detection.
  • See Actor Overview for more on working with Actors, adding actors to a map and setting properties.