UE1:SpaceMarine states (RTNP)
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States
AcknowledgeWarning
Extends: Acquisition
Ignores: Acquisition.SeePlayer
AcknowledgeWarning.BeginState
Overrides: Acquisition.BeginState
AcknowledgeWarning.TakeDamage
Overrides: Bots.Acquisition.TakeDamage
AcknowledgeWarning.MessagePlayers
Acquisition
Acquisition.BeginState
Overrides: Bots.Acquisition.BeginState
BeamingIn
Ignores: Bump, SeePlayer, TakeDamage
BeamingIn.BeginState
Overrides: Object.BeginState (global)
BeamingIn.Tick
Overrides: Actor.Tick (global)
BeamingIn.Timer
Overrides: Actor.Timer (global)
Charging
Charging.BeginState
Overrides: Bots.Charging.BeginState
Dying
Inherits from: Bots.Dying
Ignores: Bump, Died, EnemyNotVisible, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, LongFall, PainTimer, SeePlayer, SetFall, Trigger, WarnTarget, ZoneChange
Dying.BeginState
Overrides: Bots.Dying.BeginState
Dying.EndState
Overrides: Bots.Dying.EndState
Dying.TakeDamage
Overrides: Bots.Dying.TakeDamage
Dying.ReStartPlayer
Overrides: Bots.Dying.ReStartPlayer
Hunting
Inherits from: Bots.Hunting
Hunting.AnimEnd
Overrides: Bots.Hunting.AnimEnd
Hunting.BeginState
Overrides: Bots.Hunting.BeginState
Hunting.Bump
Overrides: Bots.Hunting.Bump
Hunting.EndState
Overrides: Bots.Hunting.EndState
Hunting.HearNoise
Overrides: Bots.Hunting.HearNoise
Hunting.HitWall
Overrides: Bots.Hunting.HitWall
Hunting.MayFall
Overrides: Bots.Hunting.MayFall
Hunting.TakeDamage
Overrides: Bots.Hunting.TakeDamage
Hunting.Timer
Overrides: Bots.Hunting.Timer
Hunting.FearThisSpot
Overrides: Bots.Hunting.FearThisSpot
Hunting.FindViewSpot
Overrides: Bots.Hunting.FindViewSpot
Hunting.PickDestination
Overrides: Bots.Hunting.PickDestination
Hunting.SetEnemy
Overrides: Bots.Hunting.SetEnemy
Hunting.SetFall
Overrides: Bots.Hunting.SetFall
ReceiveIncomingMessage
Extends: Acquisition
ReceiveIncomingMessage.BeginState
Overrides: Acquisition.BeginState
ReceiveIncomingMessage.EndState
Overrides: Object.EndState (global)
StartUp
Inherits from: Bots.StartUp
Modifiers: auto
StartUp.BeginState
Overrides: Bots.StartUp.BeginState
TacticalMove
Inherits from: Bots.TacticalMove
TacticalMove.AnimEnd
Overrides: Bots.TacticalMove.AnimEnd
TacticalMove.BeginState
Overrides: Bots.TacticalMove.BeginState
TacticalMove.EndState
Overrides: Bots.TacticalMove.EndState
TacticalMove.EnemyNotVisible
Overrides: Bots.TacticalMove.EnemyNotVisible
TacticalMove.HitWall
Overrides: Bots.TacticalMove.HitWall
TacticalMove.PainTimer
Overrides: Bots.TacticalMove.PainTimer
TacticalMove.TakeDamage
Overrides: Bots.TacticalMove.TakeDamage
TacticalMove.Timer
Overrides: Bots.TacticalMove.Timer
TacticalMove.FearThisSpot
Overrides: Bots.TacticalMove.FearThisSpot
TacticalMove.GiveUpTactical
Overrides: Bots.TacticalMove.GiveUpTactical
TacticalMove.PickDestination
Overrides: Bots.TacticalMove.PickDestination
TacticalMove.PickRegDestination
Overrides: Bots.TacticalMove.PickRegDestination
TacticalMove.SetFall
Overrides: Bots.TacticalMove.SetFall
TacticalMove.TryToward
Overrides: Bots.TacticalMove.TryToward
TacticalMove.ValidRecovery
Overrides: Bots.TacticalMove.ValidRecovery
TacticalMove.WarnTarget
Overrides: Bots.TacticalMove.WarnTarget
TransmitHuntingMessage
Extends: Hunting
TransmitHuntingMessage.BeginState
Overrides: Hunting.BeginState
TransmitHuntingMessage.MessagePlayers
Victory
WarnFriends
Extends: Acquisition
Ignores: Acquisition.SeePlayer
WarnFriends.BeginState
Overrides: Acquisition.BeginState
WarnFriends.TakeDamage
Overrides: Bots.Acquisition.TakeDamage
WarnFriends.MessagePlayers