UE1:UT_ShellCase (UT)
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Object >> Actor >> Projectile >> UT_ShellCase |
- Package:
- BotPack
- Direct subclass:
- MiniShellCase
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ut_ShellCase.
Properties
bHasBounced
Type: bool
numBounces
Type: int
Default values
Property | Value |
---|---|
bBounce | True |
bCollideActors | False |
bFixedRotationDir | True |
bNetOptional | True |
bReplicateInstigator | False |
bUnlit | True |
LifeSpan | 3.0 |
LightBrightness | 250 |
LightEffect | LE_NonIncidence |
LightHue | 28 |
LightRadius | 7 |
LightSaturation | 128 |
LightType | LT_Steady |
MaxSpeed | 1000.0 |
Mesh | LodMesh'Botpack.Shellc' |
NetPriority | 1.4 |
Physics | PHYS_Falling |
RemoteRole | ROLE_SimulatedProxy |
Functions
Events
HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer
simulated event Timer ()
Overrides: Actor.Timer
ZoneChange
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange
Other instance functions
Eject
function Eject (Object.Vector Vel)