UE2:Drowned (UT2003)

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UT2003 Object >> Actor >> DamageType >> Drowned
Package:
Gameplay
This class in other games:

null

Default values

Property Value
bArmorStops False
bCausesBlood False
bLocationalHit False
DeathString "%o forgot to come up for air."
FemaleSuicide "%o forgot to come up for air."
FlashFog
Member Value
X 312.5
Y 468.75
Z 468.75
MaleSuicide "%o forgot to come up for air."

Static functions

GetPawnDamageEffect

static function class<EffectsGetPawnDamageEffect (Object.Vector HitLocation, float Damage, Object.Vector Momentum, Pawn Victim, bool bLowDetail)

Overrides: DamageType.GetPawnDamageEffect