UE2:FileLog (UT2003)

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UT2003 Object >> Actor >> Info >> FileLog
Package:
Engine
This class in other games:

Class: Engine.FileLog Parent: Engine.Info

Creates a log device.

Properties

LogAr

Type: pointer


LogFileName

Type: string


Functions

Native functions

CloseLog

native final function CloseLog ()


Logf

native final function Logf (string LogString)


OpenLog

native final function OpenLog (string FName)


Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed