UE2:FileLog (UT2004)

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UT2004 Object >> Actor >> Info >> FileLog
Package:
Engine
This class in other games:

Class: Engine.FileLog Parent: Engine.Info

Creates a log device. Important notes about this class since version 2225: - the log file is always closed when destroyed - open log files have the extention .tmp and change to .log when closed - old .tmp files will be overwritten - limited freedom in file extentions, allowed extentions: log, txt, html, htm

Properties

LogAr

Type: pointer


LogFileName

Type: string

Modifiers: const


TempFileName

Type: string

Modifiers: const


Native functions

CloseLog

native final function CloseLog ()


Logf

native final function Logf (string LogString)


OpenLog

native final function OpenLog (string FName, optional string FExt, optional bool bOverwrite)