UE2:FractalTexture (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:12, 17 May 2008 by Wormbo (talk | contribs) (Auto-generated page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
UT2003 Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture
Package:
Fire
Direct subclasses:
FireTexture, IceTexture, WaterTexture
This class in other games:

FractalTexture: Base class of FireEngine fractal textures. This is a built-in Unreal class and it shouldn't be modified.

Properties

AuxPhase

Type: byte

Modifiers: transient


DrawPhase

Type: byte

Modifiers: transient


GlobalPhase

Type: int

Modifiers: transient


LightOutput

Type: int

Modifiers: transient


SoundOutput

Type: int

Modifiers: transient


UMask

Type: int

Modifiers: transient


VMask

Type: int

Modifiers: transient