Legacy:ClientScriptedTexture

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:01, 16 February 2008 by Wormbo (talk | contribs) (fixed links)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
UT :: Actor (UT) >> Info (UT) >> ClientScriptedTexture (Package: BotPack)

ClientScriptedTexture is a convenient (though technically unnecessary) base class for all actors that solely implement functionality to draw dynamic content on ScriptedTexture (UT)s.

Other actors (some Weapon (UT)s and the HeroStatue, for instance) implement the same functionality without being derived from ClientScriptedTexture.

Properties

ScriptedTexture

Specifies the ScriptedTexture (UT) that is drawn on. Note that despite this property accepting regular Texture (UT)s, the ClientScriptedTexture won't work (at all) unless you actually provide a ScriptedTexture (UT) here (as opposed to a regular Texture (UT)).

Known Subclasses

External Links