UE2:GUIFont (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XInterface
- Direct subclasses:
- FntUT2K4Medium, FntUT2k4Default, FntUT2k4Header, FntUT2k4IRC, FntUT2k4Large, FntUT2k4MainMenu, FntUT2k4Menu, FntUT2k4MidGame, FntUT2k4ServerList, FntUT2k4SmallHeader, FntUT2k4Small, UT2SmallFont, UT2DefaultFont, UT2HeaderFont, UT2IRCFont, UT2LargeFont, UT2MenuFont, UT2MidGameFont, UT2ServerListFont, UT2SmallHeaderFont
- This class in other games:
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Class: UT2K4UI.GUIFont
GUIFont is used to give a single pipeline for handling fonts at multiple resolutions while at the same time supporting resolution independant fonts (for browsers, etc).
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties
Property group 'Menu'
bFixedSize
Type: bool
If true, only FontArray[0] is used
bScaled
Type: bool
This font is scaled
FallBackRes
Type: int
If the Resolution is <= this value, it will use the fallback font.
FontArrayFonts
Holds all of the fonts
FontArrayNames
Modifiers: localized
Holds all of the names of the fonts
KeyName
Type: string
NormalXRes
Type: int
If Scaled, this is it's default resolution
Functions
Static functions
LoadFontStatic
Native functions
GetFont
Other instance functions
LoadFont