UE2:KTire (UT2003)
- Package:
- Engine
- Direct subclass:
- BulldogTire
- This class in other games:
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Properties
Adhesion
Type: float
'stickyness' in the normal dir
bReceiveStateNew
Type: bool
bTireOnGround
Type: bool
Modifiers: const
If this tire is currently in contact with something.
GroundMaterial
Type: Material
Modifiers: const
material that tyre is touching
GroundSlipVec
Type: Object.Vector
Modifiers: const
full vector version of above (ie GroundSlipVel is magnitude of this vector).
GroundSlipVel
Type: float
Modifiers: const
GroundSurfaceType
Type: Actor.ESurfaceTypes
Modifiers: const
LateralFriction
Type: float
Default value: 0.3
LateralSlip
Type: float
max first-order (force ~ vel) slip in sideways direction
Default value: 0.06
MinSlip
Type: float
minimum slip (both directions)
Default value: 0.0010
ReceiveState
Type: Actor.KRigidBodyState
Restitution
Type: float
Default value: 0.1
RollFriction
Type: float
friction coeff. in tyre direction
Default value: 0.3
RollSlip
Type: float
max first-order (force ~ vel) slip in tyre direction
Default value: 0.085
SlipRate
Type: float
Default value: 5.0E-4
Softness
Type: float
'softness' in the normal dir
Default value: 2.0E-4
SpinSpeed
Type: float
Modifiers: const
current speed (65535 = 1 rev/sec) of this wheel spinning about its axis
WheelJoint
Type: KCarWheelJoint
Default values
Property | Value |
---|---|
bDisturbFluidSurface | True |
bNoDelete | False |
Events
KUpdateState
Overrides: Actor.KUpdateState
TakeDamage
Overrides: KActor.TakeDamage