UE2:LimitationVolume (UT2003)

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UT2003 Object >> Actor >> Brush >> Volume >> LimitationVolume
Package:
XWeapons
This class in other games:

Used to limit where projectiles can go.

Properties

Property group 'Limits'

bLimitProjectiles

Type: bool

Whether this volume destroys all types of Projectiles.

bLimitTransDisc

Type: bool

Whether this volume destroys TransBeacons.

LimitEffectClass

Type: class<Actor>

An effect class to spawn when a projectile is destroyed.

Events

touch

event touch (Actor Other)

Overrides: Actor.Touch

If the touching actor is a projectile matching the volume's properties, it is destroyed and an optional destruction effect is spawned.