UE2:MeshObject (UE2Runtime)

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UE2Runtime Object >> MeshObject
Package:
Engine
Direct subclasses:
AnimEditProps, MeshEditProps, SequEditProps, SkelPrefsEditProps
This class in other games:

MeshObject

A base class for all Animating-Mesh-editing classes. Just a convenient place to store common elements like enums.

Enums

EAnimCompressMethod

ACM_Raw
Throws away only perfectly interpolatable keys.
ACM_Classic
Throws away keys but don't quantize.
ACM_Quantized16bit
Quantized quaternions, taking up 3x16 bits each.

EImpDrawMode

IDM_Normal
IDM_Fading

EImpLightMode

ILM_Unlit
ILM_PseudoShaded
Lit by hardware, diverging normals.
ILM_Uniform
Lit by hardware, all normals pointing faceward.

EImpSpaceMode

ISM_Sprite
ISM_Fixed
ISM_PivotVertical
ISM_PivotHorizontal

EMeshSectionMethod

MSM_SmoothOnly
Smooth (software transformed) sections only.
MSM_RigidOnly
Only draw rigid parts, throw away anything that's not rigid.
MSM_Mixed
Convert suitable mesh parts to rigid and draw remaining sections smoothly (software transformation).
MSM_SinglePiece
Freeze all as a single static piece just as in the refpose.
MSM_ForcedRigid
Convert all faces to rigid parts using relaxed criteria ( entire smooth sections forced rigid ).