UE2:Projector (U2)
- Package:
- Engine
- Direct subclasses:
- ShadowProjector, DynamicProjector, UseProjector
- This class in other games:
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Properties
Property group 'Projector'
bClipBSP
Type: bool
bClipStaticMesh
Type: bool
bDynamicAttach
Type: bool
bGradient
Type: bool
bLevelStatic
Type: bool
bProjectActor
Type: bool
Default value: True
bProjectBSP
Type: bool
Default value: True
bProjectOnAlpha
Type: bool
bProjectOnBackfaces
Type: bool
bProjectOnParallelBSP
Type: bool
bProjectOnUnlit
Type: bool
bProjectParticles
Type: bool
Default value: True
bProjectStaticMesh
Type: bool
Default value: True
bProjectTerrain
Type: bool
Default value: True
FOV
Type: int
FrameBufferBlendingOp
Type: EProjectorBlending
The blending operation between the material being projected onto and ProjTexture.
Default value: PB_Modulate
Highlight
Type: Material
MaterialBlendingOp
Type: EProjectorBlending
The blending operation between the material being projected onto and ProjTexture.
MaxTraceDistance
Type: int
Default value: 1000
ProjectTag
Type: name
ProjTexture
Type: Material
UseTarget
Type: Actor
Internal variables
Box
Type: Object.Box
Modifiers: const, transient
FrustumPlanes
Type: Object.Plane
Array size: 6
Modifiers: const, transient
FrustumVertices
Type: Object.Vector
Array size: 8
Modifiers: const, transient
GradientMatrix
Type: Object.Matrix
Modifiers: transient
GradientTexture
Type: Texture
Default value: Texture'Engine.GRADIENT_Fade'
Matrix
Type: Object.Matrix
Modifiers: transient
OldLocation
Type: Object.Vector
Modifiers: transient
RenderInfo
Type: Actor.ProjectorRenderInfoPtr
Modifiers: const, transient
Default values
Property | Value |
---|---|
bDirectional | True |
bHidden | True |
bStatic | True |
RemoteRole | ROLE_None |
Texture | Texture'Engine.Proj_Icon' |
Enums
EProjectorBlending
- PB_None
- PB_Modulate
- PB_AlphaBlend
- PB_Add
Functions
Native functions
AbandonProjector
AttachActor
AttachProjector
CalcMatrix
DetachActor
DetachProjector
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
Touch
Overrides: Actor.Touch
Untouch
Overrides: Actor.UnTouch