UE2:RoadPathNode (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> PathNode >> RoadPathNode
Package:
Engine
Direct subclasses:
HoverPathNode, SpecialVehicleObjective
Known custom subclasses:
Jrubzjeknf/TeamSpecificActors, Jrubzjeknf/TeamSpecificActors/TeamSpecificPathNode

RoadPathNode Useful for vehicles, particularly on terrain

Properties

Property group 'RoadPathNode'

MaxRoadDist

Type: float


Default value: 10000.0

Default values

Property Value
bVehicleDestination True
DrawScale 0.4
Texture S_RoadPath