UE2:ShockRifle (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XWeapons
- Direct subclasses:
- ClassicShockRifle, SuperShockRifle
- This class in other games:
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Shock Rifle
Properties
bRegisterTarget
Type: bool
bWaitForCombo
Type: bool
ComboStart
Type: Object.Vector
ComboTarget
Type: ShockProjectile
used by AI
Default values
Instance functions
BestMode
function byte BestMode ()
Overrides: Weapon.BestMode
DoCombo
function DoCombo ()
GetAIRating
function float GetAIRating ()
Overrides: Weapon.GetAIRating
RangedAttackTime
function float RangedAttackTime ()
Overrides: Weapon.RangedAttackTime
SetComboTarget
function SetComboTarget (ShockProjectile S)
StartFire
Overrides: Weapon.StartFire
WeaponCentered
simulated function bool WeaponCentered ()
Overrides: Weapon.WeaponCentered