UE2:TerrainInfo (UE2Runtime)

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UE2Runtime Object >> Actor >> Info >> TerrainInfo
Package:
Engine
This class in other games:

null

Properties

Property group 'TerrainInfo'

bKCollisionHalfRes

Type: bool


DecoLayerOffset

Type: float


DecoLayers

Type: array<DecorationLayer>


Inverted

Type: bool


Layers

Type: TerrainLayer

Array size: 32


TerrainMap

Type: Texture


TerrainScale

Type: Object.Vector


Default value:

Member Value
X 64.0
Y 64.0
Z 64.0

TerrainSectorSize

Type: int


Default value: 16

Internal variables

CollapsedLayers

Type: Texture

Modifiers: native, const


DecoLayerData

Type: array<DecorationLayerData>

Modifiers: native, const


EdgeTurnBitmap

Type: array<int>

Modifiers: const


FaceNormals

Type: array<NormalPair>

Modifiers: native, const


HeightmapX

Type: int

Modifiers: native, const


HeightmapY

Type: int

Modifiers: native, const


JustLoaded

Type: int

Modifiers: transient


OldHeightmap

Type: array<byte>

Modifiers: native, const


OldTerrainMap

Type: Texture

Modifiers: native, const


PaintedColor

Type: array<Object.Color>

Modifiers: native, const

editor only

Primitive

Type: TerrainPrimitive

Modifiers: native, const


QuadDomMaterialBitmap

Type: array<Material>

Modifiers: const


QuadVisibilityBitmap

Type: array<int>

Modifiers: const


RenderCombinations

Type: array<int>

Modifiers: native, const


Sectors

Type: array<TerrainSector>

Modifiers: native, const


SectorsX

Type: int

Modifiers: native, const


SectorsY

Type: int

Modifiers: native, const


SelectedVertices

Type: array<int>

Modifiers: native, const


ShowGrid

Type: int

Modifiers: native, const


ToHeightmap

Type: Object.Vector

Array size: 4

Modifiers: native, const


ToWorld

Type: Object.Vector

Array size: 4

Modifiers: native, const


VertexColors

Type: array<Object.Color>

Modifiers: native, const


VertexStreams

Type: array<int>

Modifiers: native, const


Vertices

Type: array<Object.Vector>

Modifiers: native, const


Default values

Property Value
bStatic True
bStaticLighting True
bWorldGeometry True
Texture Texture'Engine.S_TerrainInfo'

Enums

ESortOrder

SORT_NoSort
SORT_BackToFront
SORT_FrontToBack

ETexMapAxis

TEXMAPAXIS_XY
TEXMAPAXIS_XZ
TEXMAPAXIS_YZ

Structs

DecoInfo

Object.Vector Location
Object.Rotator Rotation
Object.Vector Scale
Object.Vector TempScale
Object.Color Color
int Distance

DecorationLayer

int ShowOnTerrain
Texture ScaleMap
Texture DensityMap
Texture ColorMap
StaticMesh StaticMesh
Object.RangeVector ScaleMultiplier
Object.Range FadeoutRadius
Object.Range DensityMultiplier
int MaxPerQuad
int Seed
int AlignToTerrain
ESortOrder DrawOrder
int ShowOnInvisibleTerrain
int LitDirectional
int DisregardTerrainLighting
int RandomYaw

DecorationLayerData

array<DecoSectorInfo> Sectors

DecoSectorInfo

array<DecoInfo> DecoInfo
Object.Vector Location
float Radius

NormalPair

Object.Vector Normal1
Object.Vector Normal2

TerrainLayer

Material Texture
Texture AlphaMap
float UScale
float VScale
float UPan
float VPan
ETexMapAxis TextureMapAxis
float TextureRotation
Object.Rotator LayerRotation
Object.Matrix TerrainMatrix
float KFriction
float KRestitution
Texture LayerWeightMap