UE2:U2GameInfo instance functions (U2XMP)
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Object >> Actor >> Info >> GameInfo >> DialogGameInfo >> U2GameInfo (instance functions) |
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Instance functions
AddDefaultInventory
function AddDefaultInventory (Pawn PlayerPawn)
Overrides: GameInfo.AddDefaultInventory
AllocateGameAIControllers
function AllocateGameAIControllers ()
AllocateSoundSlotTimerList
function AllocateSoundSlotTimerList ()
DecActiveRagDollDeaths
function DecActiveRagDollDeaths ()
Overrides: GameInfo.DecActiveRagDollDeaths
ForceAddBot
function bool ForceAddBot ()
GameEvent
function GameEvent (name EventName, Actor Instigator, optional Actor OtherActor, optional name OtherInfo)
GetActiveRagDollDeaths
function int GetActiveRagDollDeaths ()
Overrides: GameInfo.GetActiveRagDollDeaths
GetDamageByPlayerScalar
function float GetDamageByPlayerScalar ()
Overrides: GameInfo.GetDamageByPlayerScalar
GetDamageToPlayerScalar
function float GetDamageToPlayerScalar ()
Overrides: GameInfo.GetDamageToPlayerScalar
GetMaxRagDollDeaths
function int GetMaxRagDollDeaths ()
Overrides: GameInfo.GetMaxRagDollDeaths
GetObjectives
GetRagdollDetailLevel
function int GetRagdollDetailLevel ()
Overrides: GameInfo.GetRagdollDetailLevel
GetSoundSlotTimerList
function SoundSlotTimerListImpl GetSoundSlotTimerList (name Tag)
GetTeam
IncActiveRagDollDeaths
function IncActiveRagDollDeaths ()
Overrides: GameInfo.IncActiveRagDollDeaths
NotifyCutSceneEnd
function NotifyCutSceneEnd ()
Overrides: GameInfo.NotifyCutSceneEnd
NotifyCutSceneStart
function NotifyCutSceneStart ()
Overrides: GameInfo.NotifyCutSceneStart
NotifyKilled
function NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> DamageType)
Overrides: DialogGameInfo.NotifyKilled
PlaySpawnEffect
Overrides: GameInfo.PlaySpawnEffect
PlayTeleportEffect
Overrides: GameInfo.PlayTeleportEffect
ReduceDamage
function int ReduceDamage (int Damage, Pawn Injured, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: GameInfo.ReduceDamage
ReduceFriendlyDamage
function int ReduceFriendlyDamage (int Damage, Pawn Injured, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
RestartPlayer
function RestartPlayer (Controller aPlayer)
Overrides: GameInfo.RestartPlayer
ScaleDamageByPlayer
function int ScaleDamageByPlayer (int Damage, Pawn Injured, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
ScaleDamageToPlayer
function int ScaleDamageToPlayer (int Damage, Pawn Injured, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
ScoreReplicatorShutdown
function ScoreReplicatorShutdown (Pawn Other)
SetDifficulty
function SetDifficulty (byte _Difficulty)
Overrides: GameInfo.SetDifficulty
SetPlayerDefaults
function SetPlayerDefaults (Pawn PlayerPawn)
Overrides: GameInfo.SetPlayerDefaults
ShouldRespawn
Overrides: GameInfo.ShouldRespawn
SpawnWait
function float SpawnWait (U2NPCController aNPC)
TooManyBots
function bool TooManyBots ()
UpdateObjective