UE3:ChatLog (UT3)
Object >> Actor >> Controller >> PlayerController >> Admin >> MessagingSpectator >> ChatLog |
- Package:
- WebAdmin
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Chatlogger. Writes files with the following content: timestamp<tab>username<tab>uniqueid<tab>type<tab>teamid<tab>message
Copyright 2008 Epic Games, Inc. All Rights Reserved
Author: Michiel 'elmuerte' Hendriks
Properties
bIncludeTimeStamp
Type: bool
Modifiers: config
Append a timestamp to the filename
Default value: True
bUnique
Type: bool
Modifiers: config
Enforce unique filenames. This will simply add a number to the end of the filename until its unique.
filename
Type: string
Modifiers: config
Mask for the filename. Following place holders can be used: %i = server ip %p = server port %c = computer name (as reported by the OS) %v = engine version
Default value: "Chatlog_%i_%p"
tab
Type: string
writer
Type: FileWriter
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: MessagingSpectator.CollisionCylinder
No new values.
Sprite
Class: Engine.SpriteComponent
Inherits from: MessagingSpectator.Sprite
No new values.
Functions
Events
Destroyed
Overrides: PlayerController.Destroyed
PostBeginPlay
Overrides: MessagingSpectator.PostBeginPlay
ReceiveLocalizedMessage
Overrides: PlayerController.ReceiveLocalizedMessage
TeamMessage
Overrides: MessagingSpectator.TeamMessage
Other instance functions
createFilename
CreateFileWriter
InitPlayerReplicationInfo
Overrides: MessagingSpectator.InitPlayerReplicationInfo
spawns and initializes the PlayerReplicationInfo for this Controller
ReceiveMessage
Overrides: MessagingSpectator.ReceiveMessage