Legacy:Gregor
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Gregor
Pointless History
- When it comes to 3D, I'm generally a tinkerer. For the most part, I buy a new FPS to explore these elements, not for the game itself (at least not primarily). This means that I'm even more attracted to the latest thing than the typical player.
- I've been using Lightwave 3D to fiddle with CGI for nearly a decade at this point, starting with Amiga Lightwave 3.5, the first standalone version. Currently, I use version 8.
- I first started playing FPSs with Quake and quickly got into mapping with the BSP editor by Valve's Yahn Bernier because I was intrigued by the possibilities. Prior to this, I favored games like Descent and avoided Doom because I was repelled by the violence.
- I picked up Unreal a few days after its release. In terms of Unreal games, I've got that game, Unreal 2, UT, Wheel of Time, and UT2003.
- I was one of the two people who gave the QuArK editor its name (in a contest).
- I'm a gamer (pen and paper RPGs, that is).
Stuff I've done
- A whole bunch of levels created solely to visualize locations frequented in the RPG du jour.
- The only playable level that I know I've released is DOM-HallOfGiants, a Domination version of Pancho Eekels' CTF level for UT (used by permission). It's nothing particularly stunning, I just liked the level.
Comments
Lilguy: Welcome to the wiki! I'm kind of new here myself.
Gregor: Thanks!
EntropicLqd: Welcome to the Wiki. Enjoy your stay here.