UE3:AnimNodeSequenceBlendByAim (UDK)

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Revision as of 11:47, 6 November 2009 by Unknown user (talk)
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UDK Object >> AnimObject >> AnimNode >> AnimNodeSequence >> AnimNodeSequenceBlendBase >> AnimNodeSequenceBlendByAim
Package:
Engine
This class in other games:


Properties

Property group 'AnimNodeSequenceBlendByAim'

Aim

Type: Object.Vector2D

Angle of aiming, between -1..+1

AngleOffset

Type: Object.Vector2D

Angle offset applied to Aim before processing

AnimName_CC

Type: name


AnimName_CD

Type: name


AnimName_CU

Type: name


AnimName_LC

Type: name


AnimName_LD

Type: name


AnimName_LU

Type: name


AnimName_RC

Type: name


AnimName_RD

Type: name


AnimName_RU

Type: name


HorizontalRange

Type: Object.Vector2D


Default value:

Member Value
X -1.0
Y 1.0

VerticalRange

Type: Object.Vector2D


Default value:

Member Value
X -1.0
Y 1.0

Internal variables

PreviousAim

Type: Object.Vector2D

Modifiers: transient, const

Keep track if aim changed to force an update of the node

Native functions

CheckAnimsUpToDate

native final function CheckAnimsUpToDate ()