UE3:AnimNodeSequenceBlendByAim (UDK)
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Object >> AnimObject >> AnimNode >> AnimNodeSequence >> AnimNodeSequenceBlendBase >> AnimNodeSequenceBlendByAim |
- Package:
- Engine
- This class in other games:
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Properties
Property group 'AnimNodeSequenceBlendByAim'
Aim
Type: Object.Vector2D
Angle of aiming, between -1..+1
AngleOffset
Type: Object.Vector2D
Angle offset applied to Aim before processing
AnimName_CC
Type: name
AnimName_CD
Type: name
AnimName_CU
Type: name
AnimName_LC
Type: name
AnimName_LD
Type: name
AnimName_LU
Type: name
AnimName_RC
Type: name
AnimName_RD
Type: name
AnimName_RU
Type: name
HorizontalRange
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | -1.0 |
Y | 1.0 |
VerticalRange
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | -1.0 |
Y | 1.0 |
Internal variables
PreviousAim
Type: Object.Vector2D
Modifiers: transient, const
Keep track if aim changed to force an update of the node
Native functions
CheckAnimsUpToDate
native final function CheckAnimsUpToDate ()