UE3:InternetLink (UDK)

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Revision as of 11:47, 6 November 2009 by Unknown user (talk)
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UDK Object >> Actor >> Info >> InternetLink
Package:
IpDrv
Direct subclass:
TcpLink
This class in other games:

null

Properties

DataPending

Type: int

Modifiers: const


InLineMode

Type: ELineMode


LinkMode

Type: ELinkMode


OutLineMode

Type: ELineMode


Port

Type: int

Modifiers: const


PrivateResolveInfo

Type: pointer

Modifiers: private, native, const


ReceiveMode

Type: EReceiveMode


Default value: RMODE_Event

RemoteSocket

Type: pointer{FSocket}

Modifiers: const


Socket

Type: pointer{FSocket}

Modifiers: const

(sockets are 64-bit on AMD64, so use "pointer").

Default values

Property Value
CollisionType COLLIDE_CustomDefault

Subobjects

Sprite

Class: Engine.SpriteComponent

Inherits from: Info.Sprite

Property Value
ReplacementPrimitive None

Enums

ELineMode

LMODE_auto
LMODE_DOS
CRLF
LMODE_UNIX
LF
LMODE_MAC
LFCR

ELinkMode

MODE_Text
MODE_Line
MODE_Binary

EReceiveMode

RMODE_Manual
RMODE_Event

Structs

IpAddr

int Addr
int Port

Functions

Native functions

GetLastError

native function int GetLastError ()


GetLocalIP

native function GetLocalIP (out IpAddr Arg)


IpAddrToString

native function string IpAddrToString (IpAddr Arg)


IsDataPending

native function bool IsDataPending ()


ParseURL

native function bool ParseURL (coerce string URL, out string Addr, out int PortNum, out string LevelName, out string EntryName)


Resolve

native function Resolve (coerce string Domain)


StringToIpAddr

native function bool StringToIpAddr (string Str, out IpAddr Addr)


Events

Resolved

event Resolved (IpAddr Addr)


ResolveFailed

event ResolveFailed ()