Legacy:JumpDest

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 08:11, 7 April 2004 by Tarquin (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
UT2003 :: Object >> Actor >> NavigationPoint >> JumpDest

From the comments in the class source: "Specifies positions that can be reached with greater than normal jump. Forced paths will check for greater than normal jump capability. Note that these have NO relation to JumpPads."

JumpDest's only subclass, JumpSpot, seems to be what you should use for mapping. At least for UT2003, this class appears to just be used to establish code that is inherited by JumpSpot.

Properties

bool bForceDoubleJump
hack for map fixing. (?)

Hidden

bool bOptionalJumpDest
float CalculatedGravityZ[8]
vector NeededJump[8]
int NumUpstreamPaths
ReachSpec UpstreamPaths[8]

Functions

DoJump( Pawn Other )
int GetPathIndex( ReachSpec Path )

Events

int SpecialCost( Pawn Other , ReachSpec Path )
bool SuggestMovePreparation( Pawn Other )

Subclasses