UE3:SeqEvent_HitWall (UDK)

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Revision as of 11:47, 6 November 2009 by Unknown user (talk)
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UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_HitWall
Package:
Engine

Activated when an actor hits a wall Originator: the actor that owns this event

Default values

Property Value
bAutoActivateOutputLinks True
bPlayerOnly False
ObjCategory "Physics"
ObjName "Hit Wall"
ReTriggerDelay 0.1