UE3:SeqEvent_HitWall (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_HitWall |
- Package:
- Engine
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Activated when an actor hits a wall Originator: the actor that owns this event
Default values
Property | Value |
---|---|
bAutoActivateOutputLinks | True |
bPlayerOnly | False |
ObjCategory | "Physics" |
ObjName | "Hit Wall" |
ReTriggerDelay | 0.1 |