UE3:UISafeRegionPanel (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UISafeRegionPanel |
- Package:
- Engine
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Panel class that locks its position and size to match the safe region for the viewport.
Properties
Property group 'SafeRegion'
bForce4x3AspectRatio
Type: bool
If true, the panel will force the 4x3 Aspect Ratio
bPrimarySafeRegion
Type: bool
Default value: True
bUseFullRegionIn4x3
Type: bool
RegionPercentages
Type: float
Array size: ESafeRegionType
Modifiers: config, editinline
Holds a list of percentages that define each region
Default value, index 0: 0.9
Default value, index 1: 0.8
RegionType
Type: ESafeRegionType
This holds the type of region to create
Subobjects
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UIContainer.WidgetEventComponent
No new values.
Enums
ESafeRegionType
- ESRT_FullRegion
- ESRT_TextSafeRegion