UE3:UTAnimNodeCopyBoneTranslation (UDK)

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Revision as of 11:47, 6 November 2009 by Unknown user (talk)
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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> UTAnimNodeCopyBoneTranslation
Package:
UTGame
This class in other games:


Properties

Property group 'UTAnimNodeCopyBoneTranslation'

DefaultBoneCopyArray

Type: array<BoneCopyInfo>


DualWieldBoneCopyArray

Type: array<BoneCopyInfo>


Internal variables

ActiveBoneCopyArray

Type: array<BoneCopyInfo>


CachedAimNode

Type: AnimNodeAimOffset


OldAimProfileName

Type: name


RequiredBones

Type: array<byte>

Internal, array of required bones. Selected bones and their parents for local to component space transformation.

SeqWeaps

Type: array<UTAnimNodeSeqWeap>

Cached list of UtAnimNodeSeqWeap nodes - this node will call WeapTypeChanged when weapon type changes.

WeapTypeBlends

Type: array<UTAnimBlendByWeapType>

Cached list of UTAnimBlendByWeapType nodes - this node will call WeapTypeChanged when weapon type changes.

Default values

Property Value
bFixNumChildren True
Children[0]
Member Value
Name 'Input'
Weight 1.0

Structs

BoneCopyInfo

Modifiers: native

Structure for duplicating bone information

name SrcBoneName
name DstBoneName
int SrcBoneIndex
int DstBoneIndex