UE3:UTDecoy (UDK)
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Object >> Actor >> Projectile >> UTProjectile >> UTDecoy |
- Package:
- UTGameContent
- This class in other games:
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Properties
DecoyRange
Type: float
Max distance a missile can be to be affected
Default value: 2048.0
ProtectedTarget
Type: UTVehicle_Cicada_Content
Protect this vehicle
Default values
Property | Value |
---|---|
bBounce | True |
Damage | 50.0 |
DamageRadius | 250.0 |
LifeSpan | 5.0 |
MaxSpeed | 1500.0 |
MomentumTransfer | 10000.0 |
Physics | PHYS_Falling |
ProjExplosionTemplate | ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Decoy_Explo' |
ProjFlightTemplate | ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_DecoyFlare' |
Speed | 1000.0 |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: UTProjectile.Destroyed
Landed
simulated event Landed (Object.Vector HitNormal, Actor FloorActor)
Overrides: UTProjectile.Landed
Explode when the projectile comes to rest on the floor. It's called from the native physics processing functions. By default, when we hit the floor, we just explode.
Other instance functions
CheckRange