UE3:SeqAct_SetSoundMode (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetSoundMode |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'SeqAct_SetSoundMode'
SoundMode
Type: SoundMode
SoundMode to use, or None for default.
Default values
Property | Value | ||||
---|---|---|---|---|---|
bCallHandler | False | ||||
InputLinks[0] |
| ||||
InputLinks[1] |
| ||||
ObjCategory | "Sound" | ||||
ObjName | "Set Sound Mode" |
Functions
Static events
GetObjClassVersion
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Events
Activated
event Activated ()
Overrides: SequenceOp.Activated
Call handler manually so we can assume PC without requiring one to be attached *