UE3:SeqAct_CauseDamageRadial (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_CauseDamageRadial |
- Package:
- Engine
- This class in other games:
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Properties
Property group 'SeqAct_CauseDamageRadial'
bDamageFalloff
Type: bool
Whether damage should decay linearly based on distance from the instigator.
DamageAmount
Type: float
Amount of damage to apply
DamageRadius
Type: float
Distance to Instigator within which to damage actors
Default value: 200.0
DamageType
Type: class<DamageType>
Momentum
Type: float
Amount of momentum to apply
Default value: 500.0
Internal variables
Instigator
Type: Actor
player that should take credit for the damage (Controller or Pawn)
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Actor" | ||||||||
ObjName | "Cause Damage Radial" | ||||||||
VariableLinks[1] |
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VariableLinks[2] |
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Static events
GetObjClassVersion
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.