RepNotify
From Unreal Wiki, The Unreal Engine Documentation Site
RepNotify
The keyword RepNotify is used to trigger the Replicated Event at the point it is replicated.
Syntax:
var repnotify PlayerReplicationInfo PlayerReplicationInfo;
You can then trigger code when the variable has been replicated.
simulated event ReplicatedEvent(name VarName) { if (VarName == 'PlayerReplicationInfo') { if (PlayerReplicationInfo != None) { PlayerReplicationInfo.ClientInitialize(self); } } else { Super.ReplicatedEvent(VarName); } }