UE2:LevelInfo (UT2004)
- Package:
- Engine
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
LevelInfo contains information about the current level. There should be one per level and it should be actor 0. UnrealEd creates each level's LevelInfo automatically so you should never have to place one manually.
The ZoneInfo properties in the LevelInfo are used to define the properties of all zones which don't themselves have ZoneInfo.
Properties
Property group 'Audio'
MusicVolumeOverride
Type: float
Default value: -1.0
PlayerDoppler
Type: float
Player doppler shift, 0=none, 1=full.
Song
Type: string
Filename of the streaming song.
Property group 'Camouflage'
IndoorCamouflageMesh
Type: StaticMesh
IndoorMeshDrawscale
Type: float
Default value: 1.0
OutdoorCamouflageMesh
Type: StaticMesh
OutdoorMeshDrawscale
Type: float
Default value: 1.0
Property group 'DustColor'
DustColor
Type: Object.Color
WaterDustColor
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
G | 255 |
R | 255 |
Property group 'Headlights'
bUseHeadlights
Type: bool
Default value: True
HeadlightScaling
Type: float
Default value: 1.0
Property group 'Karma'
bKStaticFriction
Type: bool
Better rag-doll/ground friction model, but more CPU.
Default value: True
KarmaGravScale
Type: float
Allows you to make ragdolls use lower friction than normal.
Default value: 1.0
KarmaTimeScale
Type: float
Karma physics timestep scaling.
Default value: 0.9
MaxRagdolls
Type: int
Maximum number of simultaneous rag-dolls.
Default value: 4
RagdollTimeScale
Type: float
Ragdoll physics timestep scaling. This is applied on top of KarmaTimeScale.
Default value: 1.0
Property group 'LevelInfo'
bKNoInit
Type: bool
bLonePlayer
Type: bool
No multiplayer coordination, i.e. for entranceways.
Brightness
Type: float
Default value: 1.0
CameraLocationDynamic
Type: Object.Vector
CameraLocationFront
Type: Object.Vector
CameraLocationSide
Type: Object.Vector
CameraLocationTop
Type: Object.Vector
CameraRotationDynamic
Type: Object.Rotator
DefaultGameType
Type: string
LevelEnterText
Type: string
Modifiers: localized
Message to tell players when they enter.
LevelTextureLODBias
Type: int
LocalizedPkg
Type: string
Package to look in for localizations.
MeshLODDetailLevel
Type: EMeshLODDetailLevel
Modifiers: config
Default value: MDL_Medium
PhysicsDetailLevel
Type: EPhysicsDetailLevel
Modifiers: config
Default value: PDL_Medium
PreCacheGame
Type: string
Default value: "xGame.xDeathMatch"
StallZ
Type: float
Default value: 10000.0
Property group 'LevelSummary'
Author
Type: string
The creator of the map. If your using a nickname then it is recommend to write your first name then 'NICKNAMEHERE' and ending with your last name e.g. Sjoerd 'Hourences' De Jong.
See LevelInfo (UT2004) for more information.
Default value: "Anonymous"
DecoTextName
Type: string
Description
Type: string
ExtraInfo
Type: string
HideFromMenus
Type: bool
IdealPlayerCountMax
Type: int
Default value: 10
IdealPlayerCountMin
Type: int
Default value: 6
Screenshot
Type: Material
Title
Type: string
Modifiers: localized
Default value: "Untitled"
Property group 'RadarMap'
bShowRadarMap
Type: bool
Default value: True
bUseTerrainForRadarRange
Type: bool
Default value: True
CustomRadarRange
Type: float
Default value: 10000.0
RadarMapImage
Type: Material
Property group 'SaveGames'
bSupportSaveGames
Type: bool
Property group 'SinglePlayer'
SinglePlayerTeamSize
Type: int
Internal variables
See LevelInfo internal variables.
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bHiddenEd | True |
bWorldGeometry | True |
RemoteRole | ROLE_DumbProxy |
Enums
ELevelAction
- LEVACT_None
- LEVACT_Loading
- LEVACT_Saving
- LEVACT_Connecting
- LEVACT_Precaching
EMeshLODDetailLevel
- MDL_Low
- MDL_Medium
- MDL_High
- MDL_Ultra
ENetMode
- NM_Standalone
- Standalone game.
- NM_DedicatedServer
- Dedicated server, no local client.
- NM_ListenServer
- Listen server.
- NM_Client
- Client only, no local server.
EPhysicsDetailLevel
- PDL_Low
- PDL_Medium
- PDL_High
Functions
Static native functions
IsDemoBuild
IsSoftwareRendering
Native functions
DetailChange
ForceLoadTexture
GetAddressURL
GetLocalURL
GetPhysicsVolume
IsEntry
IsPendingConnection
UpdateDistanceFogLOD
Events
FillPrecacheMaterialsArray
FillPrecacheStaticMeshesArray
PostBeginPlay
Overrides: Actor.PostBeginPlay
PreBeginPlay
Overrides: ZoneInfo.PreBeginPlay
ServerTravel
Other instance functions
AddPrecacheMaterial
AddPrecacheStaticMesh
GetGameClass
GetLocalPlayerController
PrecacheAnnouncements
Reset
Overrides: Actor.Reset
ThisIsNeverExecuted