Talk:UnrealScript security considerations
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This is funny because this is exactly what Epic Games didn't consider when they made UT2004 ಠ_ಠ --Eliot 20:23, 4 March 2012 (UTC)
This is funny because this is exactly what Epic Games didn't consider when they made UT2004 ಠ_ಠ --Eliot 20:23, 4 March 2012 (UTC)