Legacy:DynamicAmbientSound
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Basic
Dynamic ambient sounds are used to create one-shot randomized sound effects such as bird calls/thunder/machine sounds. You can assign up to 16 different sounds and specify the maxiumum and minimum time between sounds being played. The engine randomly chooses a time between these values and plays one of the sounds at random. You can also tell it not to play the same sounds twice in a row. Unfortunately you cannot alter the radius or volume of the sound.
Properties
DynamicAmbientSound
- bDontRepeat
- Never play two of the same sound in a row.
- bInitiallyOn
- Initial state.
- maxReCheckTime
- Try to restart the sound after (max amount).
- minReCheckTime
- Try to restart the sound after (min amount).
- playProbability
- The chance of the sound effect playing (a number between 0 and 1).
- Sounds[16]
- What to play. Must be at least one sound. The first empty entry terminates the list - in other words, any sound given after None will never be played.
Events
Event
No Event is generated.