Legacy talk:TriggeredTexture

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Revision as of 22:01, 4 April 2015 by SeriousBarbie (talk | contribs) (ScriptWarning if 10 textures used)
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ScriptWarning if 10 textures used

Recently I noticed a ScriptWarning:

ScriptWarning: TriggeredTexture MH-TwinTower(SB)-Rev2.TriggeredTexture1
(Function Botpack.TriggeredTexture.Trigger:0046)
Accessed array out of bounds (10/10)

I had a look at the code and found the problem: <uscript> var() Texture Textures[10]; ... event Trigger( Actor Other, Pawn EventInstigator ) { if( bTriggerOnceOnly && (Textures[CurrentTexture + 1] == None || CurrentTexture == 9) ) return;

CurrentTexture++; if( Textures[CurrentTexture] == None || CurrentTexture == 10 ) CurrentTexture = 0; } </uscript> If 10 textures are used and the last texture has been choosen, CurrentTexture has the value of 9. With the next function call CurrentTexture will be increased to 10 ("CurrentTexture++") and then the condition <uscript>Textures[CurrentTexture] == None</uscript> is evaluated. At this moment, the array is accessed at index 10, which does not exist. --SeriousBarbie 05:01, 5 April 2015 (UTC)