Legacy:Mapping For UTXMP/Energy Source

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Revision as of 16:57, 18 December 2004 by Tarquin (talk | contribs)
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Look for XMPGenerator actor here:

NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XMPHackTrigger >> XMPGenerator

Actor properties

XMPGenerator >> EnergyRateBase
change this value to ajust how much energy is drained to owning team.
XMPGenerator >> EnergyRatePerPlayer
change this value to ajust how much energy depends on number of players.
XMPHackTrigger >> bUsable
set to False to make non-hackable energy source.
XMPHackTrigger >> Team
set to 0 for RED, 1 for BLUE, 255 for neutral (green).

See also

Legacy:Mapping For UTXMP/Deployment Point

Legacy:Mapping For UTXMP/Artifact Node

Legacy:Mapping For UTXMP/Supply Stations

Legacy:Mapping For UTXMP/XMP Vehicle Factory

Legacy:Mapping For UTXMP/Manned Turrets

Legacy:Mapping For UTXMP/Hackable Doors And Movers

Back to Mapping For UTXMP

Tarquin: Is this a page for several UTXMP actors, or for just the XMPGenerator? If the latter, it might be better to put it at XMPGenerator and treat like a class page