Legacy:TouchableObjective

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UT2003 >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> TouchableObjective

A TouchableObjective must be touched by a player of the attacking team (the team that's not the one specified by the DefenderTeamIndex property) to be disabled. In other words, it more or less acts as a TriggeredObjective with a TeamTrigger built in.

Usage

You'll find TouchableObjective in the actor browser then. Its code will automatically be saved with your map when you save it.

See Embedding Code for more information.

Source

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