Always snap to grid

Search results

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Page title matches

  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game
    3 KB (465 words) - 00:50, 7 April 2006
  • ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Advanced)}} Properties every [[Legacy:Actor (UT)|Actor (UT)]] has under the ''Advanced'' section. See [[Legacy:Actor/Advanced|Actor/Ad
    8 KB (1,304 words) - 15:31, 18 April 2006
  • ...operties determine the size and behaviour of an [[Legacy:Actor_(UT)|Actor_(UT)]]'s [[Legacy:Collision Cylinder|collision cylinder]]. ...cylinder is always upright, no matter what the [[Legacy:Actor_(UT)|Actor_(UT)]]'s orientation.
    2 KB (218 words) - 15:03, 12 September 2016
  • ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property Group: Display)}} Properties that every [[Legacy:Actor (UT)|Actor (UT)]] has which control its display in the game.
    3 KB (507 words) - 09:09, 12 October 2004
  • ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Events)}}
    1 KB (190 words) - 23:44, 22 May 2003
  • 971 B (147 words) - 03:40, 14 June 2006
  • :* Volume, Radius, Pitch: [[Legacy_talk:Actor_(UT)/Functions#Convert_sound_variables_to_PlaySound_parameters|see discussion]] ...keNoise should have an Instigator if they are not [[Legacy:Pawn (UT)|Pawn (UT)]]s.
    18 KB (2,644 words) - 12:43, 23 June 2021
  • ...example of this effect, look at the neon lights that glow blue to white in UT's DM-Phobos. There are texture palettes suitable for this effect in the Gen ...e set with the mouse as well as in the [[Legacy:Actor (UT)/Movement|Actor (UT)/Movement]] properties. [[Legacy:Spotlight|Spotlight]]s have this set to tr
    6 KB (945 words) - 14:33, 22 January 2015
  • 1 KB (211 words) - 03:02, 4 October 2003
  • 2 KB (256 words) - 03:16, 24 April 2002
  • #REDIRECT [[Legacy:Actor_(UT)|Actor_(UT)]]
    42 B (6 words) - 06:27, 9 November 2002
  • ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Sound)}}
    2 KB (239 words) - 01:08, 14 August 2006
  • 3 KB (566 words) - 00:12, 24 April 2002
  • 5 KB (599 words) - 09:10, 17 May 2008

Page text matches

  • (also see [[Legacy:Actor (UT)/Advanced|Actor (UT)/Advanced]])
    3 KB (514 words) - 19:14, 13 January 2005
  • (also see [[Legacy:Actor (UT)/Object|Actor (UT)/Object]])
    1 KB (155 words) - 13:40, 11 November 2002
  • ...For the [[Legacy:UT|UT]] version, see [[Legacy:Actor (UT)/Collision|Actor (UT)/Collision]].
    7 KB (1,085 words) - 14:38, 15 August 2010
  • (For the UT Actor class properties, see [[Legacy:Actor (UT)/Display|Actor (UT)/Display]].)
    5 KB (778 words) - 01:29, 30 July 2005
  • (see also [[Legacy:Actor (UT)/Events|Actor (UT)/Events]]) ...g[8] : Multipurpose exclusion tag for excluding [[Legacy:Light (UT)|Light (UT)]]s, [[Legacy:Projector|projector]]s, rendering actors, blocking weather, e
    522 B (67 words) - 11:59, 13 November 2002
  • (also see [[Legacy:Actor (UT)/Movement|Actor (UT)/Movement]]) ...r to. AttachTag is the Tag of the mover. This replaces the Attach Mover in UT.
    2 KB (226 words) - 13:24, 18 November 2005
  • For the [[Legacy:UT|UT]] properties, see [[Legacy:Actor (UT)/Lighting|Actor (UT)/Lighting]]. ; ELightEffect LightEffect : See [[Legacy:Actor (UT)/Lighting#LightEffect|LightEffect]].
    5 KB (713 words) - 14:30, 22 January 2015
  • (see also [[Legacy:Actor (UT)/Sound|Actor (UT)/Sound]])
    1 KB (153 words) - 14:44, 17 December 2005
  • ...n|decoration]]s, [[Legacy:Bot (UT)|Bot (UT)]]s, [[Legacy:Light (UT)|Light (UT)]]s and [[Legacy:Triggers (UT2003)|Triggers (UT2003)]]. This is an importan For this class in UT see [[Legacy:Actor (UT)|Actor (UT)]].
    5 KB (572 words) - 18:50, 9 August 2010
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> ActorAttacher}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    2 KB (259 words) - 16:24, 17 November 2007
  • * Reveal hidden brushes (see [[Legacy:Actor (UT)/Advanced|Actor (UT)/Advanced]]).
    1 KB (205 words) - 02:00, 25 May 2003
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AlarmPoint (Package: Engine)}} ...usage, I made educated guesses as to the property type, but I do not have UT to check against. If incorrect, please fix.
    3 KB (427 words) - 15:26, 21 April 2006
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AlternatePath (Package: Botpack)}} and a snip from the UT AI article:
    7 KB (1,187 words) - 17:28, 20 July 2013
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> Arena (Package: Botpack)}} ; name WeaponName : The name of the arena [[Legacy:Weapon (UT)|Weapon (UT)]]'s class.
    3 KB (421 words) - 09:53, 8 February 2008
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> ASMDAmmo (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    321 B (37 words) - 09:11, 23 May 2003
  • ==Method 2: AttachMovers (UT only) == This method is an alternative, available in [[Legacy:UT|UT]] and other games of that generation which have the [[Legacy:AttachMover|At
    6 KB (1,085 words) - 14:27, 10 February 2010
  • ...(UT)|Actor (UT)]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Mover (UT)|Mover (UT)]] >> AttachMover (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    311 B (38 words) - 00:38, 6 December 2006
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AmbushPoint (Package: Engine)}} ...ationPoint (UT)|NavigationPoint (UT)]] upon which a [[Legacy:Bot (UT)|Bot (UT)]] will stop. Whether a bot stops will depend on how healthy it is, if it i
    1 KB (213 words) - 18:53, 27 January 2006
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat ...e map (and hence all the variables in the [[Legacy:GameInfo (UT)|GameInfo (UT)]] or anywhere else in the map for that matter) is to save the variables to
    3 KB (445 words) - 13:03, 2 September 2004
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game
    3 KB (465 words) - 00:50, 7 April 2006

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)