I'm a doctor, not a mechanic

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  • The player takes some form of damage from a world event, either directly or indirectly through radius damage, falling, etc. * [[Legacy:Game Event Flow|Game Event Flow]]
    4 KB (675 words) - 10:03, 13 November 2005

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  • ...events is the sequence of actions taken during the game. Knowing the Game Event Flow allows programmers to properly manage modifications to the engine or i # Create flowcharts for important game event cycles
    3 KB (554 words) - 17:22, 17 December 2005
  • ...to per-class pages that define events. Although the code that handles an event can be overridden by any subclass, they are documented here at the level wh * It's clear that there's going to be an overlap between the event listing here, and the class documentation elsewhere (i.e. [[Legacy:Actor|A
    7 KB (1,222 words) - 23:15, 5 October 2010