I don't need to test my programs. I have an error-correcting modem.

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  • ...some code that will allow you to use [[Legacy:Quaternion|Quaternion]]s in Unreal Tournament. These are taken from a brushbuilder made by [[Legacy:Tarquin|Ta // Takes a vector representing an axis and an angle in radians.
    5 KB (868 words) - 02:08, 8 October 2004

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  • ...ripts you can use [[Legacy:Quaternions In Unreal Tournament|quaternions in Unreal Tournament]] too. ...2</sup> = j<sup>2</sup> = k<sup>2</sup> = ijk = -1. Note the xyzw might be in different places: some writers use w for the real part; some writers treat
    12 KB (1,969 words) - 12:14, 11 April 2016
  • A page in progress i haven't tested it yet, but it's good in concept.
    3 KB (497 words) - 20:46, 19 June 2004