Gah - a solution with more questions. – EntropicLqd

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  • ...w to create an adrenaline combo and add the combo to all players through a mutator. The specific adrenaline combo that we are making is called the Bullet Time ==Mutator==
    7 KB (1,072 words) - 12:44, 6 May 2009
  • ...e of things to allow this to work online. First off, you need to make your mutator execute client-side. Mainly adding these two lines to your defaultpropertie Now we have a mutator that executes client-side, a function that can locate the local playercontr
    11 KB (1,595 words) - 22:43, 29 April 2021
  • ...the game code in a relatively slight way. This increases the chances your mutator will work well when mixed with other mutators. (For example, you can play ' ...the Mutator base class either directly or indirectly. Let's make a Vampire mutator and see how it all works. Create a new file in your package classes directo
    6 KB (1,010 words) - 20:46, 19 May 2003
  • ...dustry. Let's take a close look at the methods inside the [[Legacy:Mutator|Mutator]] base class. This will give you a better idea of what you can do with them ...tead, just add a DefaultWeapon definition to the defaultproperties of your mutator. (See the bottom of PulseArena for an example).
    4 KB (679 words) - 05:32, 14 May 2002
  • {{legacy page|new=[[UE2:Mutator (UT2004)]]}} ...egacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Info|Info]] >> Mutator (Package: Engine)}}
    8 KB (1,304 words) - 08:45, 13 June 2010
  • ...] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> Mutator (Package: Engine)}} ...me. For an overview of how the Mutator system, see [[Legacy:Mutator Topics|Mutator Topics]].
    10 KB (1,366 words) - 09:47, 25 October 2005
  • Looking for info on making a GUI for you [[Legacy:Mutator|mutator]]? * [[Legacy:Mutator Config GUI (UT2003)|Mutator Config GUI (UT2003)]]
    221 B (33 words) - 05:11, 25 December 2004
  • ...ors work at [[Legacy:Mod Authoring/Making A Mutator|Mod Authoring/Making A Mutator]], but bear in mind that it is a UT guide and is not fully applicable for U ==What is a mutator?==
    5 KB (865 words) - 15:34, 19 March 2007
  • ...eally is and how to use them. For this, we're going to rip open the Cooler mutator from the original XPak. This little mute cools off [[Legacy:Adrenaline|adre ...line about every second. That sounded like our old friend the Regeneration mutator, which raises the player's health about every second. So I hunted around th
    13 KB (2,054 words) - 17:39, 28 December 2004
  • ...the game's mutator lists, you must create a cache file which contains your mutator's important information. ...recognize that your mutator has localized properties and will adjust your mutator's cache entry accordingly.
    3 KB (408 words) - 06:20, 19 November 2007
  • ...r than have a separate config window for each mutator all [[Legacy:Mutator|mutator]]s share the same configuration. These are the basic elements needed to include configurable options for a mutator.
    16 KB (2,495 words) - 20:29, 30 March 2009
  • Making a configuration window for your [[Legacy:Mutator Topics|mutator]] in [[Legacy:UT2003|UT2003]]. Written By LedZep ...2004|UT2004]] version then please see [[Legacy:Mutator Config GUI (UT2004)|Mutator Config GUI (UT2004)]].
    18 KB (2,774 words) - 10:40, 20 June 2004
  • MiceMenGrav: A Mutator Tutorial for [[Legacy:UT2003|UT2003]]. ...have a basic knowledge of UnrealScript and should be able to make a basic mutator. This tutorial will help the reader understand potential uses for the follo
    11 KB (1,701 words) - 09:30, 30 August 2005
  • ...tor would be to double the player's starting health. First, let's create a mutator class. Mutator is the base class for a simple game mutator. You can mix and match mutators to customize your game. For example you can
    9 KB (1,487 words) - 20:07, 5 May 2010
  • This tutorial will show you the steps required to write a small mutator that will allow the volume of both the Power Core's initial explosion and t So, in order to change the sound volumes via our mutator we need to locate the ONSPowerCoreBreachEffect object on each of the game c
    14 KB (2,039 words) - 11:36, 7 September 2004
  • 803 B (64 words) - 03:31, 28 May 2004
  • * You've made a simple text mutator: [[Legacy:UnrealScript Hello World|UnrealScript Hello World]] Now we're going to make a [[Legacy:Mutator|mutator]] that actually ''does something''.
    11 KB (1,653 words) - 14:24, 18 March 2006
  • class MutRespawnDelay extends Mutator;
    6 KB (533 words) - 03:49, 13 December 2007
  • ...u should understand how to create a mutator called “Super Arena.” This mutator lowers gravity, regenerates players’ health, and increases the number of The class begins with a few comments describing the function of this mutator. A comment is any line that begins with the // character. These lines are o
    14 KB (2,050 words) - 22:55, 3 April 2007
  • Some useful [[Legacy:Mutator (UT)|Mutator (UT)]] functions. The code on this page probably doesn't work at all in UT2 {{innerbox|"How do I register a HUD mutator?"
    12 KB (1,680 words) - 14:44, 7 January 2006

Page text matches

  • Yay! I just wrote a wild mutator which displays Debug info for all pawns, even if your PlayerController does
    2 KB (285 words) - 20:34, 8 September 2003
  • ...T)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> Arena (Package: Botpack)}} ...l arena mutators like Rocket Launcher Arena or InstaGib DM. Only one Arena mutator is allowed at the same time. If you use two Arena mutators at the same time
    3 KB (421 words) - 10:53, 8 February 2008
  • | +- [[Legacy:Mutator|Mutator]]
    19 KB (2,280 words) - 05:05, 19 May 2007
  • | +- [[Legacy:Mutator (UT)|Mutator (UT)]]
    19 KB (1,790 words) - 00:29, 28 May 2007
  • [http://strangelove.beyondunreal.com StrangeLove mutator for UT2004] - coder and everything else - '''''active'''''
    1 KB (183 words) - 21:06, 28 December 2005
  • A mutator called "Bonus Combos" was included in the Epic Bonus pack for UT2004. ...bbedcolumn01HA</tt>. This combo is also called the Crate Combo, after the mutator name <tt>MutCrateCombo</tt>.
    4 KB (625 words) - 17:16, 17 December 2005
  • // Additional benefit of auto-installation of your mutator on a dedicated // mutator list (such as mutators which only require ServerActors= lines in ini)
    28 KB (3,236 words) - 11:06, 18 November 2007
  • ...functions ([[Legacy:Inventory (UT)|Inventory (UT)]], [[Legacy:Mutator (UT)|Mutator (UT)]], etc.) to handle any type of pickup, but could you please put your q ...n you will have an AssaultRifle99.u that you can use. You'd want to make a mutator, I guess to make it want to work.
    5 KB (690 words) - 11:46, 20 February 2006
  • ...Legacy:DeathMatch|DeathMatch]] game can add this mod as a [[Legacy:Mutator|mutator]]. Servers set an "ante" as an entry fee to play. The winner takes home the There are two components to running Vegas Style games: The [[Legacy:Mutator|mutator]] and the commerce service.
    6 KB (910 words) - 03:56, 30 August 2005
  • Right now I'm working on a mutator I've tentativly titled "Insanity" (hopefully there's no other mods with thi
    2 KB (382 words) - 10:59, 27 February 2004
  • Now we need to spawn this trigger and attach it to the pawn. The following mutator code should do this with no problem at all. class MutAttachToBones extends Mutator;
    7 KB (1,213 words) - 15:34, 14 April 2006
  • | +- Mutator
    9 KB (800 words) - 12:52, 14 November 2009
  • ...ings of the actor. I have noticed, however, that the AntiTCC anti cheating mutator looks at me for a suspiciously long time on my favorite UT server. This is
    3 KB (536 words) - 11:43, 24 October 2005
  • ...w to create an adrenaline combo and add the combo to all players through a mutator. The specific adrenaline combo that we are making is called the Bullet Time ==Mutator==
    7 KB (1,072 words) - 12:44, 6 May 2009
  • I'm also working on a server / player customisation mutator called 'Server King', and an unannounced total conversion project 'Sonic Bo
    2 KB (291 words) - 11:01, 15 January 2008
  • Got something you'd like to see in a UT 2003 mod / mutator? <br />Dump 'em here: jer@harbornet.com.
    807 B (128 words) - 07:37, 16 August 2002
  • -Increasing Damage mutator 2004-
    366 B (44 words) - 02:16, 12 July 2005
  • ...bots only able to see very close targets? I've included the code (from my mutator subclass) I'm using to adjust the sight radius below. ...e implicatons of changing the ''Bot.Default.SightRadius'' value within the mutator? Will it screw up subsequent normal games or will the value be reset with
    13 KB (2,175 words) - 10:55, 18 November 2007
  • Here are some of my Mod/Mutator/Mapping projects:
    2 KB (343 words) - 02:41, 24 September 2005
  • ...lso, is BruteForce an alternative to UScript, in that you could write up a mutator and/or complete total conversion using BF for use with the Unreal Engine? ...ramming language written using unrealscript. You can not use it to write a mutator or total conversion (not unless you also add all required bindings between
    11 KB (1,806 words) - 07:14, 25 July 2005

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