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Legacy:InventorySpot
From Unreal Wiki, The Unreal Engine Documentation Site
InventorySpots are automatically created by the editor for every Inventory (UT) item in UT or Pickup/xPickUpBase in UT2003. They are invisible in the editor and in the game.
Important: Don't place these in your maps, UnrealEd will handle it for you.
Properties (UT)[edit]
- Inventory (UT) markedItem
- The item this InventorySpot was created for.
Properties (UT2003)[edit]
- Pickup markedItem
- The pickup this InventorySpot was created for.
- xPickUpBase myPickupBase
- The pickup base this InventorySpot was created for.