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Legacy:MiniHealthPack
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UT2003 :: Actor >> Pickup >> TournamentPickup >> TournamentHealth >> MiniHealthPack (Package: XPickups)
UT2003, Build 2225
//============================================================================= // MiniHealthPack //============================================================================= class MiniHealthPack extends TournamentHealth; // our class and it's parent (TournamentHealth) // This 'todo' comment is actually in the final code! Obviously, the sound effect has been added, though no // EXEC line is here to load a Sounds package. Perhaps someone else can comment on this. // todo: need custom sound effect for this! defaultproperties { MaxDesireability=0.3 PickupMessage="You picked up a Health Vial +" // the on-screen message when you pick up the vial. bSuperHeal=true Physics=PHYS_Rotating // why they would bother rotating a perfect cylinder I'm not sure... RotationRate=(Yaw=24000) // this is the rate that the vial rotates at DrawScale=0.06 // the model is much larger than it appears as in the game. This scales it down. PickupSound=sound'PickupSounds.HealthPack' // the sound you hear when you pick it up. PickupForce="HealthPack" // jdf DrawType=DT_StaticMesh // if you want to use a static mesh for the object, you have to tell the engine. StaticMesh=StaticMesh'XPickups_rc.MiniHealthPack' // this is the particular static mesh we want to use. CollisionRadius=24.0 // determines how close to the object you must be to pick it up. HealingAmount=5 // how much healing it does. Style=STY_AlphaZ ScaleGlow=0.6 }
The Health pickup line of classes aren't very big or complicated, they get most of their functionality from the TournamentPickup and Pickup classes.
Subclasses[edit]
- None