There is no spoon

Legacy:ScriptedHudOverlay

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 21:00, 17 December 2005 by SuperApe (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 :: Actor >> HudOverlay >> ScriptedHudOverlay (Package: Gameplay)

Used by Action_DrawHUDMaterial to draw a material on the local player's HUD during a matinee sequence.

Properties[edit]

These properties are hidden.

Material HUDMaterial 
The material to be drawn to the player's HUD.
float PosX 
Can either be a multiple of the screen width or an actual screen X position.
float PosY 
Can either be a multiple of the screen height or an actual screen Y position.
float Width 
Can either be a multiple of the HUDMaterial width or an actual material width.
float Height 
Can either be a multiple of the HUDMaterial height or an actual material height.

Functions[edit]

Render( Canvas C ) 
Using Canvas.DrawTile(), this draws the HUDMaterial to the over the player's HUD.

Related Topics[edit]